I begin with Z sphereing my robot, so that i can lay out the basic 'foundations' of my robot character.
I move the z spheres to correctly match human anatomy and my robot concept better - and establish some fingers and other missing joints.
I make a mesh of the z spheres, and rough in some extra bits [see the elbows.]
Within the concept of my robot, he has markings for 'plates' on his body. I add those into his arms and elbow and begin on the fingers.
I have to remember as i do this, that my robot is going to have orange plates layered above him in an asymmetrical style. They are to be separate parts that will probably be 'constrained' in the animating process.
Defining more details in the underlying skeleton of the robot.
Facial dots and eye sockets, plus nose.
More facial work.
I begin building up the base mesh for the overlying plates of the robot. These plates go over his chest and right arm.
I work into the mesh, making the solid parts of the independent plates. The plate lines are based on the Chinese letters which literally read out 'shaolin temple'.
Further refinement.
I begin poly painting my robot, as his body is all finished now. His eyes and plates are separate from everything else.
I finish the first initial layer of poly paint, layering out all the flats of his colour scheme. The colour scheme is reflective of the actual colour of shaolin attire.
I begin apply some basic shading to the robot, starting with the shadows. I personally do highlights last - as it makes sense to strength the shadows, as highlights and lighter tones can help gradually 'gradient' the colours.
Some initial finalising of the colour.
The final model in Z brush!
A simplistic, rounded 'shaolin monk' with many references to Japanese and Chinese culture alongside its Shaolin roots. For example, some of this includes the Yin yang symbol incorporation or the markings of lettering into the plate shapes and lines.

















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